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“We welcome efforts by leagues, players and regulators to build on that work and make clear that harassment has no place in sports,” Maloney told iGB.
The NFL referenced a comparable incarnation of the platform in a letter this summer to the US Commodity Futures Trading Commission on prediction markets. The league was one of several that submitted public comments to the CFTC in regards to the agency’s proposed rules on event contracts.
The comment period opened shortly after several members of a Senate subcommittee alluded to the rise of prediction markets and the subsequent risk of a spike in harassment cases at a May federal sports betting hearing. The hearing, commenced by a US Senate Committee on Commerce, Science and Transportation subcommittee, was held at the Russell Senate Building during the heart of the NBA and NHL Playoffs.
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Bitcoin SV, big data and the Internet of Things – This article recaps a few of the large non-gaming enterprises that have integrated or are starting to integrate Bitcoin SV into their operations. Notably EHR Data, a data driven health services company, and UNISOT, a global supply chain company have already found success with Bitcoin SV.
Bitcoin Association – Enterprise Use Cases -The Bitcoin Association put together a resource detailing several ways BSV is already helping businesses make use of cheaper and faster payments
eSports and Bitcoin SV are a natural match -This article discusses the eSports and blockchain technology. Kronoverse CEO Adam Kling discusses why his company chose to build their new turn-based combat strategy game on Bitcoin SV. One key advantage cited was that their games didn’t need a second layer to interface with the blockchain allowing for real-time wagering on matches, with an auditable trail of transactions and game decisions.
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Curwen points to Raptor 2 as an example of what this means in practice. The game went through no fewer than 17 versions during its first couple of weeks of development.
“Speed of iteration is probably the biggest difference,” he says. “Traditionally, every significant change can create another development cycle involving several different teams. With Game in a Box, the creator can iterate much closer to real time.”
Crucially, Curwen sees those efficiencies as a means to an end rather than the primary objective.